

Juggling your attention around the battlefield is the key to success.

You can also use mana to summon items and skills, but just like the fighting moves mentioned above, you really don't need to bother with these nuances in the single-player game. Using a tool called the organ, you hire monsters to do your bidding, such as descend on a particularly contested ghost and try to hold it. Mana is the means for summoning an army into the field. The more ghosts you control, the more mana harvested. You "own" one ghost at the beginning of the stage - it's your masterghost and it is protected by a magical force field. The playing field, often a maze of bridges and small clearings, is littered with nodes called ghosts. But more on that later.) Soon, Overture transforms into the strategy game you've heard it billed as. (Now, online is different, where players exceptionally adept with these moves are using them with great precision in duels. These are good nods to the fans, but the moves aren't necessarily any more useful in the single-player campaign than just hammering on the regular attack button while locked on to an enemy. The fighting itself is only moderately deep and fans will indeed see moves similar to those from the original 2D bruiser, such Ky's Stun Edge and Sol's Bandit Revolver and Volcanic Viper. The first stages are fairly straightforward, teaching you the basics of fighting and covering real estate through a dash move that reduces control but gets you from A to B in record time. Overture uses a rolling tutorial to introduce its multitude of strategy elements and possible combat moves. A handful of really good concepts are never properly executed, such as the very cool different armies each hero can summon into the battlefield or the intriguing homage to an arcade-style shoot-'em-up that occurs late in the game.

It's Overture's scattershot approach, dumping so many ideas into a single game, that is its biggest weakness. The rest of it consists of genre mash-ups, like a 3D brawler and a scavenger hunt. Only half of the single-player campaign is strategy oriented.

That said, there are a few lists floating around and the most agreed upon one looks somewhat like the one below.It's entirely too easy and unfair to dismiss Guilty Gear 2: Overture as a real-time strategy Dynasty Warriors with big hair. The Japanese wiki says there is no tier list while mentioning that any character can win, and emphasizing that there is alot a player can do to optimize their characters. Some really old footage exists on but good luck finding it. くろこころ strong Izuna player, couldn't find a easy way to parse the matches with a search term and his GG2 playlist doesn't have all of his GG2 videos.いくさ, largest collection of more recent footage.DJ Metals there are more videos on his channel than there are in the playlist but parsing them with search terms is difficult.xSol Badguy, largest collection of recent footage.That said, if you want to see the pace of the game the below footage can be useful.Īll footage below is on YouTube English Match Footage On top of that, uploaded footage of recorded replays doesn't show you the Organ menu when it's being used.
#GUILTY GEAR 2 OVERTURE XBOX 360 HOW TO#
Match footage can be difficult to follow if you don't already know how to play the game and read the mini map.
